Sunday, 27 March 2011

Review: Super Mario Land (Gameboy)

Ugh feel crap, forgot about the review, couldn't sleep, the works, on the bright side though I have Runescape: Betrayal at Faldor :)

About the game

Super Mario Land was released on the Gameboy in 1989 (1990 in Europe) and features the same story of Super Mario Bros 1 & 3 kill the people save the princess...only difference is that it's Daisy who is clearly just one of Peach's aliases just like Keith Lemon (character by some british funny bloke that did bo'selecta) and Charlie Sheen's sober self.
Anyway onto the review.

Graphics

The graphics are rather poor for a game of this age, I see that they were trying to recreate the first Super Mario Bros on a handheld platform but lets face it the classic Gameboy, limited 16 bit graphics, actually beaten by the NES (which is around 6 years older). Anyway enough slamming the Gameboy, bad call for the developers especially on a platform with a monochrome display (be good to see what it would have looked like on the Gameboy Colour actually).

My verdict-8/10

Sound

This section loses 4 points for 4 reasons.
The first reason is that well...I don't know, it just seems out of place, very un-mario-ish, the second is that the sound was quite limited when you think of other Gameboy games released in 1989 (take Dr Mario for instance), the third is a little stupid but I gotta point it out, the warp pipe sound is absent, and finally I consider this a little bit lazy, the can-can thing (apparently it's not called that but I can't be bothered looking for it).

My verdict-6/10

Control

The controls are alright but the physics are a bit messy. For some reason the fall speed is double to the jump speed for some reason, I don't know if this was to make it a bit harder or whatever but its not needed, also there are some deceiving drops that seem quite impossible but its not really relevant and therefore points will not be deducted.

My verdict-8/10

Difficulty

This game is not too tricky but the dodgy jump:fall ratio makes it a bit tough.

My verdict-9/10

Length

I've not completed this game as of yet but judging on how far I have got imma say 1 1/2-2 hours, fairly decent.

My verdict-9/10

Replay value

I only play this game occasionally so the replay value isn't something to brag about to be honest.

My verdict-5/10

My final verdict-45/60-B-An ok game but I won't be rushing out to buy the game of the year edition.

Anyway that's it.
Sorry about it being late.
Tomorrow's will be on time, along with updates on where I'm up to on the book :)
Bye.
TheWardy signing off.

Wednesday, 23 March 2011

Flash game of the week: Another Cave Runner

Hey everyone, sorry about that, imma try avoid it in the future :)

OK this week's flash game of note is Another Cave Runner by Arkuni and if you don't know what it's about I applaud you for even being able to turn on your PC, well done.

OK this game has made it onto here...I don't even know why it made it on here...most likely because I'm stupid and easily amused by anything involving levels...probably.

ACR is a rather simple game really just run, level up, repeat, perfect time waster with a basic mode which is just story without the levels n shizz and of course; ACHIEVEMENTS.

Anyway fairly good game, overall kinda short game but still great.


Anyway thanks for reading, poll up in a minute, be back Saturday, see ya :)
TheWardy signing off.

Tuesday, 22 March 2011

Fall back men

Hey, you're probably wondering why I am late with no feature. Well looking over it then, I don't know it just looks too rushed and messy so I've decided to abort it, rewrite it and post it in a few months.
Now for a little announcement.
I am going to be making a series of comparisons between current/last gen consoles with retro ones.
This will go on for about 2 months with the first next tuesday.
Tremendously sorry about all of this.
I am going to try and make sure this will NOT happen again.
Flash Game of the Week due in an hour or so, see you then.
TheWardy signing off.

Monday, 21 March 2011

Dev blog: Week 8

Today marks the 2 month aniversary of development...and I don't even have a working model yet...not too good.
Anyway done a few more rough sketches...nothing too decent, will be working towards a working model over the next month.
Now, a bit of an announcement, you may have noticed the box above this post.
It is a poll box.
Now every Wednesday I will be placing a new poll for you the general public to answer...thats all really.
Anyway that's all I have at the moment.
I will be back tomorrow with *drumroll* PC VS CONSOLE.
Anyway see you all tomorrow.
Take care.
TheWardy signing off.

Sunday, 20 March 2011

Review: Super Mario Bros (NES/Famicom)

OK guys apologies.
I fell asleep before I could upload this.
Imma try put these out earlier from now on.
Anyway ONWARD!

About the game

You know what Super Mario Bros is right? No? Get the f**k off my blog then! I keed I keed...you all know who Mario is.
Anyway Super Mario Bros was released on the Nintendo Family Computer/Entertainment System between 1985 and 1987 and involves an italian-american plumber trying to rescue a princess...I don't know either.

Graphics

This game has fairly basic graphics for NES standards but it did look pretty good when it came out so I'm not complaining.

My verdict-8/10

Sound

Music and sfx on this game are pretty good but the explosion sounds at the end of the level (if you're lucky) could have been done better(in that they could have used white noise-like sounds for it).

My verdict-9/10

Control

The control can't really be faulted too much except the fact that some jumps can go a bit too wrong but it's not really a big deal.

My verdict-9/10

Difficulty

This game has a pretty smooth difficulty curve and once again only has a slight flaw that takes it off perfect, the water levels.

My verdict-9/10

Length

I've never completed this game before but I'm gonna say this game will last you about 30 mins to maybe about an hour and a half which is great for a sidescroller.

My verdict-10/10

Replay value

This game is quite hard to put down (hence why I've stopped playing before I go to college) and I think this would apply after you complete the game :)

My verdict-10/10

My final verdict-55/60-A-An amazing game that sparked off an amazing line of games in my opinion :)

Well that's it.
Sorry it was so late.
I'm about to start the next review, heres the hint:
Gameboy exclusive starring the same main character released in 1989.
Anyway speak to you lot tomorrow.
Don't do anything stupid.
TheWardy sigining off.

Wednesday, 16 March 2011

Flash Game of the Week: Cactus McCoy

Hey guys sorry about this being so late I've been a bit busy so I'm hoping this'll be quick.

Cactus McCoy is a simple platformer made by Flipline Studios of papa's pizzaria/burgeria fame and basically involves a cactus running around taking down wanted posters which obviously means he's either trying to clear his name, or running from the law, pretty much it really. As well as the wanted posters there are different tasks for each level, hidden treasures, times, high scores, upgrades, everything you'd need to improve the playability and replay value of the game.

This game is sort of the iron pyrite of the goldmine, not exactly gold but much better than a pebble. True this is not much as games go but it is the best of the bunch this week.

All in all this is an OK game and I recommend you check it out :)

Links:

Anyway that is it for now.
I shall see you all on Saturday.
Bye for now.
TheWardy signing off.

Tuesday, 15 March 2011

Feature: New rating system

OK this is just gonna be a quick one cause there's not too much to say.
Alright so I'm putting in a new rating system very soon (as early as Saturday). It's gonna be sort of an average decimal system with the lowest being 0.1 and the highest being 10...that's all I have so far really.

OK here's a demonstration of how it works.
Let's take Golden Axe for example:
A minor setback like the delay when entering the clearing would take 0.1 off the graphics score however something bigger say for example the messed up control scheme would take 1 off the control score.
The scores will still be averages (like I said) rounded to the nearest 0.1 and I doubt we'll see the grades again but I'll see what I can do.
Also I may be adding more sections to it so we'll have to see what becomes of that.

OK since this is a fresh new feature may aswell add some extra content to it.
Therefore I will be asking you pretty people a comment question every week...simple as that.
OK so here is this weeks question:
What is your favourite video game of all time?

That's all for this week's feature I will be back here tomorrow to crown this week's Flash Game of the Week.
See you then.
TheWardy signing off.