Sunday 29 May 2011

Flash Game of the Week: Hacker vs Hacker

As I've mentioned before, I love Tower Defense games and this game is one with a twist, kinda like the one I talked about a few weeks ago.

OK Hacker vs Hacker is a pseudo-TD by Age of Games and is basically like Monster Castle but instead of passing them, they destroy them, and it has an Anti-TD feel too in that as well as your enemy attempting to breach your defenses you are trying to breach his.

I really like this game's...sorta originality...I don't know but I love it.

Kongregate
and Age of Games

So sorry this is so late, I'm trying to keep up but I guess it isn't working :/
I'll be back with catchups tomorrow.
Oh and about 130 this month, foreseeing something here.
Night everyone.
TheWardy signing off.

Thursday 26 May 2011

Retrospect 7/8: Gamecube Vs ColecoVision

No intro...gotta problem with that?

OK this time it is the Nintendo Gamecube and the ColecoVision which were released in 2001-2002 and 1982 respectively and discontinued in 2007 and 1984 respectively. The Gamecube saw pretty big success (nowhere near the PS2 which then went onto sell an astonishing 150 million, yes, 150, 000, 000 units) the ColecoVision however surfaced just before the videogame market collapsed and therefore did not sell well at all, plus Coleco had a bit of a bad reputation due to the whole Atari 2600 add-on lawsuit and subsequent release of the Coleco Gemini and other irrelevant things that have nothing to do with this comparison.

Ok what will we be looking at? These: Controllers, Media and Compatibility.

First up controllers; now the Gamecube may have had a D-pad and 2 analogue sticks but it only had 7 buttons whereas the ColecoVision had 14 buttons plus like the Atari 2600, the ColecoVision can use alternative controllers (e.g. Sega Megadrive) for games that don't use the keypad.

I don't need to do this, media is more durable and has no fucking load times!

Now this one is interesting, compatibility, we all know you could play Gameboy/Gameboy Advance games on there, but could it play PS2 games or connect to your PC? Thought not.

Anyway that's all I have really, Flash Game of the Week and Hardware Review tomorrow.
Goodbye.
TheWardy signing off.

Tuesday 24 May 2011

Dev blog: Skipping a week, youtube and deadline pushing

Hey guys, sorry I've not posted in a week, everything got in the way and so I fell behind and took a week off, plus I needed some time to relax, play some Quake 2 and catch up on coursework, and it was good :)

Anyway new youtube chennel: TheOpenSourceGamer got a couple of videos up already gonna be doing a vlog tomorrow so watch this space.
And finally I'm pushing the release date of Blockheads Generic Adventure Part 1 to Monday 6th June 2011 so it falls on dev blog day yayy!

Anyway that's it really, I'll have Retrospect up by tomorrow.
Goodbyeeeee!
TheWardy signing off.

Monday 16 May 2011

Dev blog: Starting levels and bye birdy

Ok sorry I haven't posted That's Interesting or the review but I've been too ill and upset to, I'll get back to that later.

Anyway I've started work on levels 1 and 2 and by the looks of it I'm gonna JUST hit the target so keep an eye out for the announcement.
That is all really...nothing else to say.

And now onto something upsetting.
Yesterday my (well my dad's) cockatiel got out through the back door. That was the first time I've seen my dad cry in 3 years, not easy seeing a 48 year old man frantically running through the street like a little lost child. That bird meant a lot to him as it did me which is why I took it the worst and was literally crying like a baby for about 10 minutes.
Anyway sorry for depressing you with that sob story, still trying to come to terms with it and stuff.
Be back tomorrow with the Retrospect.
Bye all, and Alfie :/
TheWardy signing off.

Thursday 12 May 2011

Hardware review: ASCIWare Super Advantage (SNES)

Ok it's late and I'm tired so I'm gonna make this quick. But before I start I'd like to announce I now have the Quake 4 bonus disc :D

Ok the Super Advantage was an arcade controller for the SNES by ASCIWare. What makes it different from the original controller is that it's meant to be sort of tabletop (and thus designed for arcade games). It also has a slow button with a speed slider, a turbo/autofire feature for ABXY and the shoulder buttons each with their own speed slider.

The controller works really well when put to good use but most games aren't really designed for anything like that so unless you have or are planning on buying an arcade game (particularly a fighter), avoid using this controller.

So sorry this was so rushed but as I mentioned before I am tired and wanted to get on with it.
I'll be back same time tomorrow which That's Interesting.
Terminate aplication: Tom being awake.
Night.
TheWardy signing off.

Wednesday 11 May 2011

Flash Game of the Week: Doodle God 2

Well guys they have done it again, first there was Doodle God, then Doodle Devil and finally we have...DOODLE GOD 2 *gets excited*

OK a short recap for those who may be unfamiliar with Doodle God:
Doodle God is sort of a trial and error point and click game from a group called Badlim of which there are 3 titles (see above) which all involve combining elements and stuff.

This game adds 2 more episodes (which I have yet to play) as well as the main game so the replay value has improved greatly...other than that its mostly the same but is still somehow better than the original.

I wouldn't recommend this to everyone as it only hits a very small amount of gamers (like me) but if you like sort of combination games I whole highly recommend this game.
As usual here's the Kongregate link
And here is the Elite Games link

Anyway that's it
Apologies for the lack of quality (it is like 2:32 in the morning), hardware review tomorrow.
Anyway I'm off to bed, night!
TheWardy signing off.

Tuesday 10 May 2011

Retrospect 6/8: Playstation 2 Vs Sega Master System/Mark III

Another pre-written one...there is something seriously wrong with me..

Anyway that is unrelated, but I'll tell you what is related (mainly because it is the main focus of this particular post): my comparison of the Master System and the Playstation 2!

The Master System/Mark III and PS2 were released in 1985-1989 (with the Japanese version bearing the name mark III until 1987) and 2000-2008 respectively with the Master System being discontinued between 1989 and 1998. The Master System only had major success in Europe and Brazil whereas the Playstation 2 went onto become the most successful console ever selling over 150 million units worldwide.

Ok this Retrospect will include the comparison of the following: Media and emulation.

I'm so sick of repeating the media advantage but here goes: Cartridges hold up better and lack load times.

The second and final (too short) point is the idea of emulation: As far as I know there is only one PS3 model that will emulate SOME PS2 games whereas Sega's Power Base Converter supported most Master System carts and cards.

Anyway that's it, sorry about the lack of quality this time round, 6 down, 2 more to go.

I shall be back tomorrow with another wonderful game authored with Adobe Flash :)
Take care, bye.
TheWardy signing off.

Monday 9 May 2011

Dev blog: Sploder updates and announcements

Hey all!

Um yeah not been able to do much on Sploder this week seeing as I've been catching up on posts as seen there VVV
But there is one thing I can tell you and that is level 3 is more or less complete as seen in the first production screencap here V

Apologies for the crappy size, had to lower the resolution just so you could see it.

Anyway you may have also noticed we have a new member on board!
Yes as of yesterday (or in terms of writing this, today) fellow blogger Tesni Hill joins us as we try to expand the blog that bit more :) I'm also open to anyone who can help me in any way as usual so if you think you can help feel free to speak to either of us and we'll see what we can do :)

So that's it from me today, Retrospect tomorrow :)
Until then, bye!
TheWardy signing off.

Sunday 8 May 2011

Under new management! [But not really]

This blog has a new contributor! *applause*

I feel like an intruder here, but I was asked to do an introduction.

So, Hello! Time for some quickfire!

Name? Tesni.
Occupation? Student.
Console? PS1 FTW!
Favourite game? Spyro! ^^
Want? An Atari! 2600 :(
TheWardy? Terrible at time keeping and not to be trusted in the kitchen. ;) But otherwise, great.
How dead are you for mocking him on his own blog? On a scale of 1 to Osama...pretty dead.
Probability that he'll delete this and make you post again? High.
And Finally, your purpose on this blog? Currently unknown. But very excited to contribute! ^^

My posts on here will probably be quite rare, seeing as I barely find time to update my own blog! Thank you Ward for letting me loose on your blog!

Over and out.
- Tesni

Review: Video Pinball (Atari 2600)

Ok FINALLY back on track, let's keep it this way.

Right I now have time so I'll pay a bit more attention to this one :)

About the game

Video Pinball is a pinball game (if you didn't get that from the name then god help you) released in the arcades in 1978 with a home port on the Atari VCS CX2600 (aka Atari 2600) and plug n play versions (I don’t know their release dates though) by both Atari and Sears. That's really all there is to say..

Moving on.

Graphics

I've seen the capabilities of the Atari 2600 and this really doesn't show it at all, the other games I talk about have decent or impressive going on to amazing but this is not one of those.

My verdict-5/10

Sound

Just a collection of different beeping sounds which isn't good but hey this was 1980 on 8 bytes of memory.

My verdict-5/10

Control

Not good at all, you have a fire button yet you press down on the stick to launch the ball, plus using the stick to operate this flippers is very annoying which cannot be blamed on the fact that there is only one button on the controller because there were other controllers out there including ones with more than one button, more to the point why did we need a home pinball game at all (mind you I play pinball for Windows so I can't say anything really)
The only good thing I can say about it is that the controls are fairly fluent.

My verdict-2/10

Difficulty

Well you don't even need to operate the flippers that often so there's not that much to it.

My verdict-2/10

Length

This game has a variable length so it can be too short or too long really.

My verdict-5/10

Replay value

The replay value of this is terrible really, can't say much more than that.

My verdict-1/10

My final verdict-20/60-D-Lowest score I've ever had to give but let's face it, this game is god awful, really is horrific. On a brighter note I bought this (as well as the 2600) from Level Up (its actually the second one that I've bought from there that I've reviewed, the other was Super Mario Land which was the first game I bought from the 8 day old shop) so I'm kinda supporting the store in a way :D, btw thanks Lucy! (not for the game though)

One last thing before I go, I am considering setting up a Ustream account to use for sort of Q and A sessions during the final few hours of production before my games are released and stuff.

I'll set up a poll up there ^^^ and if I get enough votes by the 30th May I will do it.

Well that's it for me I shall be back on Monday where I hope to see all of you.
Bye all!
TheWardy signing off.

P.S. I've just been looking through the settings and noticed that the timezone was set to PST...oops.

Saturday 7 May 2011

That's Interesting: PSaNonymous?

Ok one more after this and I have caught up!

Right this story has been floating around the internet, namely YouTube and various gaming forums, for almost 3 weeks, the PSN hack and subsequent outage and theft of credit card details.

Like the other big story recently, the death of Bin Laden, I've not been too bothered by this, but have felt sympathy for the sister's boyfriend but as for me, I'm more Xbox despite the fact I hate Microsoft, hence why I am using Ubuntu.

But this story recently took a twist of sorts; Sony have announced that they have found a file on their servers which included the phrase "We are legion" which is largely used by the hactivist group Anonymous, and now they are linking this to Operation Sony.
This annoys me so much, I know Anonymous, I know what they are like they attacked SECA websites because Sony were attacking gamers (mainly jailbreak fans) they are not going to knock the servers out too, wether or not to help thieves (which they wouldn't do). Here's how I see it: this is probably a bunch of newfag hackers who thought they were big/helping the cause by taking the servers out, that or the thieves did it themselves and framed anon.
One final note: If it was Anonymous, they would have come clean straight away, they denied it, Anonymous may be sick and twisted people at times but take it from a medfag going on oldfag, they do not lie especially when it comes to taking responsibility for their attacks.

Well that's it one more and I'm done, see you very soon.
And look, rules 1 & 2, unbroken.
TheWardy signing off.

Hardware review: Original NES controller

Ok guys I'm so sorry this is so late but I'm almost caught up so here you go.

I'm gonna be reviewing the NES controller supplied with every pre-1993 bundle in the US and every bundle in the UK which soon set a standard for controllers which still remains to this day which is...wait for it...A DIRECTIONAL PAD!

There was one problem in that its sort of square shape was not too friendly on the hands but it does fit in the palm so that's good.

I've got 2 of them (which both came with my NES) and they are slightly stiff and unresponsive but bearing in mind I only bought it in august, a possible 25 years after its manufacture and god knows how overused it was/how long it may have been collecting dust, it is a very durable controller. One final advantage is that the controller lead is rather long, much longer than some I've used NAMING NO NAMES SEGA AND ATARI!

Ok 2 more tonight, That's Interesting is next.
Back in about half an hour.
Bye!
TheWardy signing off.

Flash Game of the Week: Diamond Hollow

Ok I've almost caught up again, yay! :)

Anyway Diamond Hollow was made by a dev team called Arkeus, supposedly in 48 hours for the Ludum Dare 20 contest. And is reminiscent of a game from 2008 (I think) called Tower of Greed (I think) but this is a lot better, plus it has upgrades which means you kinda need to continue playing until you get them all (well...I feel the need to anyway)

Anyway I think this is a great game and I haven't seen any other LD20 submissions but I really hope these guys win, really no way to properly recommend it :)

Here is the link, y'all enjoy it

OK I promised I'd have them all done tonight but I am way too tired to carry on so imma finish them off tomorrow.

Night peopless.
TheWardy signing off.

Friday 6 May 2011

Retrospect 5/8: Megadrive/Genesis Vs Wii

Ok sorry this is as late as it is but here it is: RETROSPECT!

This Retrospect covers the Sega Genesis/Megadrive and the Nintendo Wii which were released 1988-90 and 2006 respectively with the Megadrive hitting the dust in 1995-7 and were both pretty successful although the Wii has kind of succumbed to the curse of casual games in the past few years.

Moving on to the comparison.

Ok in this we will be comparing: Media, controllers and playback

This one is getting a bit tedious to put out every time but here goes: more resistant to damage and no load times (excluding the Mega CD)

The next is controllers, as most of you know the Wii uses a motion sensing controller where as the Megadrive uses a standard control pad which in most cases is a lot easier to use.

Finally there is the playback advantage, the Megadrive was using the newest technology out at that time (CD-ROM) whereas the Wii is using Optical discs which were used on the Gamecube and were inferior to the likes of HD-DVDs and Blu-Ray discs.

Anyway that's it really.
Next up is the Flash Game of the Week.
See you then.
TheWardy signing off.

Dev blog: Gameboy Advance programming (maybe?)

Hello everyone, this is the part where I spend the whole night catching up on late posts, starting with this.

Whilst in college on Wednesday I acquired a Gameboy Advance compiler (which had a basic tutorial and links to other tutorials, which sadly were all dead seeing as the tut was from I think 2003) so hopefully I'll be able to put out a few homebrew GBA games.

Ok I was away for most of last week so I was not on Sploder at all, I will however be on this weekend, anyone who wants to help out with the games on there let me know through any of the communication channels used on this blog and I'll get back to you.

And now onto the next post.
See y'all soon.
TheWardy signing off.

Review: Ratchet and clank II: Going Commando (Playstation 2)

OK let me start off by saying I am terribly sorry for not posting anything last night (or today), preocupied with both both Ubuntu and Fedora problems so please, bear with me for the next week.

OK I'm gonna be quick with this one so apologies it its a bit shit.

About the game


Ratchet & Clank 2 was released on the Playstation 2 in late 2003 and follows our, now famous, titular heroes who have been teleported to the Bogon galaxy to fight a new evil, you know how video games work WE'RE MOVING ON NOW!

Graphics


Not really pushing the boundaries of the PS2's graphical capability but the graphical quality is superb to say the least.

My verdict-9/10

Sound


Not too much to say about the sound on this game, ok music, excellent sound effects, nothing elst to say really.

My verdict-9/10

Control


The controls on this game are very fluent but alas there is a slight problem, it NEEDS a Dualshock 2 controller, no alternative controllers for you.

My verdict-9/10

Difficulty


Three words: Perfect-Difficulty-Curve, which is all I can say about it really, perfect.

My verdict-10/10

Length


This game will eat up around 6 hours of your life (Based on one full play) so its long enough to be interesting but short enough to not get boring.

My verdict-10/10

Replay value


I've completed this game twice and deleted my saves countless times and never really get too bored of it.

My verdict-10/10

My final verdict-57/60-A-Absolutely perfect game.

Well thats all I have for you, I need to be up for college in 5 hours so I'm off to bed.
Night gamers.
TheWardy signing off.

Wednesday 4 May 2011

That's Interesting: Child of Eden

Hello all! (I'll get this back on track soon I promise)

Most of you will not know this but I am a fan of a gaming magazine called Gamesmaster (which used to be a TV show 92-98 featuring Dominik Diamond and terrible sexual innuendos...at 6:30 pm!) and I was flicking through this month's issue when something caught my eye (and made me feel like I was tripping acid) which was a game called Child of Eden. At first glance of the screenshots I assumed it was either a casual or music game, but then I looked at the review box and noticed that this game was a rail shooter (similar to an FPS, only you cannot move your character) which made me very excited seeing as rails are my favourite types of arcade games :D

OK I don't like the graphics in the game too much (or the fact that it uses Kinect) but I really do have high hopes for this game and, like the 3DS, want to see how this plays out, I don't think it will ever par arcade standard rail shooters (even if ID and Valve merged to become an uberdeveloper) but it will be fun to see how they compare :)

OK wrapping this up with a poll (^up at the top, may have to scroll through them^) and then I'm going to bed.

Na-night.

TheWardy signing off.

P.S. Just wanna say thank you to everyone who helped push my views to their highest last month, lets see if we can do it again this month, as a special birthday treat ^^

Hardware review: Mad Catz Nunchuck Controller (Nintendo WII)

Hello and welcome to another review on another piece of hardware (and sorry it's late I didn't have time to write it), today's piece of hardware is a nunchuck controller for the WII made by Mad Catz.

Basically I bought this controller to use with my second wiimote as it did not have one at the time and such. I used this controller maybe 3 times and it broke on me...yeah not too good guys.

So avoid this one guys as it is a waste of money.

Sorry this has been short and shitty, I promise next one will be better.

That's Interesting is up next.
Take care.
TheWardy signing off.

Sunday 1 May 2011

Why do I use Ubuntu?

This was purely done out of boredom and because I love it so much.

OK here are 10 reasons why I am using Ubuntu:

1-It's free-Who doesn't like free stuff?!
2-It's open source-This being an open source operating system I can legally change any problem with the operating system myself without being sued or anything.
3-It's pretty-I'll admit the looks really got me with this system, it just looks so smooth.
4-It's fast-Comparing this to my Windows operating system it is immensely faster especially when you see what Ubuntu can do, plus I have never seen a 10 second natural shutdown apart from Ubuntu.
5-The social aspect-Ubuntu has integrated messenger, mail and social networking apps which mean I don't have to fire Chrome up everytime I want to check my e-mails or tweet something.
6-The command line interface-As a programmer I love toying around with and learning about command line interfaces.
7-It's safe and secure-When I was installing this I was required to set a password which I don't think can be removed (Haven't checked as of yet) and not many viruses have been written into Linux.
8-It broadens my game development horizons-Because Ubuntu uses OpenGL as opposed to DirectX I can learn how to program games for OpenGL platforms and possibly how to port games between APIs.
9-It has 4 desktops-Which means I can reduce taskbar clutter.
10-It is indie(ish)-I plead guilty to using it because it is not really mainstream, I am not proud of it but I will admit it.

Anyway those are 10 of the reasons I have for using Ubuntu, that was a useless waste of my time but I hope you enjoyed it.
The dev blog will be up on Tuesday at the very latest, until then, goodbye.
TheWardy signing off.